World of Love (PC/Mac)
World of Love is a small resource-management game where the player must rotate the world in order to keep each of the nations happy. Taking turns, the nations will each demand something specific for their happiness (sun, moon, rain, wind). The player must spin the world to give each nation what they desire, or their happiness will decline to the point of self-destruction.
World of Love was created in 2013 during the Global Game Jam. The theme was the sound of a heart beat, which inspired the love-based idea for the game.
During this project, I took the role of programmer to assist in bringing the game to life.
World of Love is available to download here.
In Burn, players take controls of a phoenix which is on its last flight. Players must fly into red lanterns in order to keep the flames going, and the phoenix alive. If the player flies into blue lanterns, they are splashed with water and begin to lose their momentum. The game is over when the phoenix crashes into the water.
Burn was created in 2012 during the Global Game Jam. The theme was an image of a snake eating its own tail, the ouroboros, and was the inspiration for the endless-type of game play.
During this project, I was the lead (and only) programmer. The also had a dynamic audio system, which would change depending on how well the player was doing. This audio system allowed us to win an award for ‘Best Audio’ within the Melbourne community.
Burn is available for download here.
Whisperous is a 2.5d platform game created for PC and Mac. Taking control of Lumo, the bringer of light, players must use their powers of attract and repel in order to move particle-like organisms around the world; feeding them into other parts of the world in order to progress forward and rid the world of the darkness that has overcome it.
I worked as the design director on Whisperous in 2011, as a final project for my studies at Qantm College. This project taught me the importance of scope, how to work larger teams and the importance of playtesting.
Whisperous is available to play for free here.
Space Twins Turbo (Exclusive to the WinnitronAU Arcade Machine)
Space Twins Turbo is a two-player, competitive space shooter. Drawing inspiration from classic arcade games, Space Twins Turbo puts the players in an head-to-head battle for high scores as they take on endless waves of incoming alien attacks. Alternate between destroying the enemy and shielding yourself to help maintain survival in this fast-paced shooter.
For the creation of Space Twins Turbo, I made the move back to the Game Maker engine. Although I was very comfortable using Unity3d, and had already made the move to scripting with C#, Game Maker was still my preferred choice for 2d games. I was also on a tight deadline for this project, as I had to get it finished before the arcade machine was moved into the Mana Bar, so I didn’t have the time to implement any sprite-based collision systems into Unity. I’m happy to say that the game was finished on time, and although a little unbalanced, seemed to entertain all who played it.
Space Twins Turbo is exclusive to the Winnitron AU, located in Melbourne’s Mana Bar.
(As of early 2013, the Winnitron AU is under some heavy repairs and is currently not in the Mana Bar)
Bouncy Disco (iOS – FREE)
Bouncy Disco is a simple and fun physics-based game I created for the iPhone during my first year at Qantm College. By tilting their phone, the player can roll a ball around a small ‘dance floor’ type arena. The aim of the game is to roll into different walls as they light up, in order to score points. Unless, of course, the wall is red – rolling into this will end the game.
Creating Bouncy Disco was a great experience. I was able to learn all about creating games for mobile devices, including finding my way through Apple’s dreaded Xcode. I learned a valuable lesson of how not to program a game (almost the entire game was built inside a single update function), but also become quite comfortable using the Unity3d game engine, as well as the basics of scripting with UnityScript.
Bouncy Disco is available for free in the iOS App Store. Check out the iTunes link for further game info.
The Adventures of Colin Turner (PC)
The Adventures of Colin Turner was created in 2009, during the months leading up to starting my degree at Qantm. Created in the Game Maker engine, this platform game was the starting point of my journey as a game developer.
The player takes control of Colin Turner, a watchmaker who must save the world by using his magical watch to alternate between the worlds of light and dark.
The game is quite short, and taught me a lot of things about game development, especially the importance of communication between the game and player.
The Adventures of Colin Turner can be downloaded here.